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gl renderer: Remove useless ops_offset calls
author
Timm Bäder
<mail@baedert.org>
Sat, 18 May 2019 06:55:28 +0000
(08:55 +0200)
committer
Timm Bäder
<mail@baedert.org>
Sat, 18 May 2019 11:47:59 +0000
(13:47 +0200)
We add the shadow offset manually.
gsk/gl/gskglrenderer.c
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diff --git
a/gsk/gl/gskglrenderer.c
b/gsk/gl/gskglrenderer.c
index 5fa1f795b85a06c7c627ee46db24b7f9d33a52c3..b37c36afaa24548bc03adb02d31c9aa7096744cf 100644
(file)
--- a/
gsk/gl/gskglrenderer.c
+++ b/
gsk/gl/gskglrenderer.c
@@
-1818,7
+1818,6
@@
render_shadow_node (GskGLRenderer *self,
shadow_child, &texture_id, &is_offscreen,
RESET_CLIP | RESET_OPACITY);
- ops_offset (builder, dx, dy);
ops_set_program (builder, &self->coloring_program);
ops_set_color (builder, &shadow->color);
ops_set_texture (builder, texture_id);
@@
-1850,8
+1849,6
@@
render_shadow_node (GskGLRenderer *self,
ops_draw (builder, onscreen_vertex_data);
}
-
- ops_offset (builder, - dx, - dy);
}
/* Now draw the child normally */